sphere

Syntax: sphere(image, position, radius, value, block origin)

Draws a filled sphere into the image.

This command can be used in the distributed processing mode. Use distribute command to change processing mode from local to distributed.

Arguments

image [input & output]

Data type: uint8 image, uint16 image, uint32 image, uint64 image, int8 image, int16 image, int32 image, int64 image, float32 image

Image to process.

position [input]

Data type: 3-component real vector

Default value: “[0, 0, 0]”

Position of the center point of the sphere.

radius [input]

Data type: real

Default value: 10

Radius of the sphere.

value [input]

Data type: real

Default value: 1

Value for pixels inside the sphere.

block origin [input]

Data type: 3-component integer vector

Default value: “[0, 0, 0]”

Origin of current calculation block in coordinates of the full image. This argument is used internally in distributed processing. Set to zero in normal usage.